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if WITH_EDITOR namespace MovieSceneClipboard { template<> inline FName GetKeyTypeName() { static FName Name("Bool"); return Name; } } #endif
| Name | FConstraintAndActiveChannel |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Animation/Constraints/Public/ConstraintChannel.h |
| Include Path | #include "ConstraintChannel.h" |
Syntax
USTRUCT ()
struct FConstraintAndActiveChannel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ConstraintChannel.h | |||
FConstraintAndActiveChannel
(
const TObjectPtr< UTickableConstraint >& InConstraint |
ConstraintChannel.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveChannel | FMovieSceneConstraintChannel | ConstraintChannel.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConstraintCopyToSpawn | TObjectPtr< UTickableConstraint > | ConstraintChannel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TObjectPtr< UTickableConstraint > GetConstraint() |
ConstraintChannel.h | ||
void SetConstraint
(
UTickableConstraint* InConstraint |
ConstraintChannel.h |