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Unreal Engine C++ API Reference > Runtime > ColorManagement
References
Module | ColorManagement |
Header | /Engine/Source/Runtime/ColorManagement/Public/ColorManagementDefines.h |
Include | #include "ColorManagementDefines.h" |
Syntax
namespace UE
{
namespace Color
{
enum EEncoding
&123;
None = 0,
Linear = 1,
sRGB,
ST2084,
Gamma22,
BT1886,
Gamma26,
Cineon,
REDLog,
REDLog3G10,
SLog1,
SLog2,
SLog3,
AlexaV3LogC,
CanonLog,
ProTune,
VLog,
Max,
&125;
}
}
Values
Name | Description |
---|---|
None | |
Linear | |
sRGB | |
ST2084 | |
Gamma22 | |
BT1886 | |
Gamma26 | |
Cineon | |
REDLog | |
REDLog3G10 | |
SLog1 | |
SLog2 | |
SLog3 | |
AlexaV3LogC | |
CanonLog | |
ProTune | |
VLog | |
Max |
Remarks
List of available encodings/transfer functions.
NOTE: This list is replicated as a UENUM in TextureDefines.h, and both should always match.