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API > API/Runtime > API/Runtime/ClothingSystemRuntimeInterface
Data for a single sphere primitive in the clothing simulation. This can either be a sphere on its own, or part of a capsule referenced by the indices in FClothCollisionPrim_Capsule
| Name | FClothCollisionPrim_Sphere |
| Type | struct |
| Header File | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothCollisionPrim.h |
| Include Path | #include "ClothCollisionPrim.h" |
Syntax
USTRUCT ()
struct FClothCollisionPrim_Sphere
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClothCollisionPrim_Sphere
(
float InRadius, |
ClothCollisionPrim.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndex | int32 | ClothCollisionPrim.h | ||
| LocalPosition | FVector | ClothCollisionPrim.h | ||
| Radius | float | ClothCollisionPrim.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FClothCollisionPrim_Sphere& Other |
ClothCollisionPrim.h |