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API > API/Runtime > API/Runtime/CinematicCamera
Settings to control tracking-focus mode.
| Name | FCameraTrackingFocusSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/CinematicCamera/Public/CineCameraSettings.h |
| Include Path | #include "CineCameraSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FCameraTrackingFocusSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraTrackingFocusSettings() |
CineCameraSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorToTrack | TSoftObjectPtr< AActor > | Focus distance will be tied to this actor's location. | CineCameraSettings.h |
|
| bDrawDebugTrackingFocusPoint | uint8 | True to draw a debug representation of the tracked position. | CineCameraSettings.h |
|
| RelativeOffset | FVector | Offset from actor position to track. | CineCameraSettings.h |
|