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API > API/Runtime > API/Runtime/ChaosVehiclesCore
| Name | FVehicleUtility |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/VehicleUtility.h |
| Include Path | #include "VehicleUtility.h" |
Syntax
class FVehicleUtility
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static float CalculateSlipAngle
(
float Y, |
VehicleUtility.h | ||
static void ClampNormalRange
(
float& InOutValue |
Clamp value between 0 and 1 | VehicleUtility.h | |
static float PitchFromForwardVectorRadians
(
const FVector& NormalizedForwardsVector |
Calculate Pitch angle in Radians from a Normalized Forward facing vector | VehicleUtility.h | |
static float RollFromRightVectorRadians
(
const FVector& NormalizedRightVector |
Calculate Roll angle in Radians from a Normalized Right facing vector | VehicleUtility.h | |
static float TurnRadiusFromThreePoints
(
const FVector& PtA, |
Calculate turn radius from three points. | VehicleUtility.h | |
static float YawFromForwardVectorRadians
(
const FVector& NormalizedForwardsVector |
Calculate Yaw angle in Radians from a Normalized Forward facing vector | VehicleUtility.h |