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API > API/Runtime > API/Runtime/ChaosVehiclesCore
| Name | FTransmissionSimModuleData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/TransmissionModule.h |
| Include Path | #include "SimModule/TransmissionModule.h" |
Syntax
struct FTransmissionSimModuleData :
public Chaos::FModuleNetData ,
public Chaos::TSimulationModuleTypeable< FTransmissionSimModule, FTransmissionSimModuleData >
Inheritance Hierarchy
- FSimulationModuleTypeContainer → FModuleNetData → FTransmissionSimModuleData
- TSimulationModuleTypeableBase → FModuleNetData → FTransmissionSimModuleData
- TSimulationModuleTypeable → FTransmissionSimModuleData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransmissionSimModuleData
(
int NodeArrayIndex, |
SimModule/TransmissionModule.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentGear | int32 | SimModule/TransmissionModule.h | ||
| CurrentGearChangeTime | float | SimModule/TransmissionModule.h | ||
| TargetGear | int32 | SimModule/TransmissionModule.h |
Functions
Public
Overridden from FModuleNetData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FillNetState
(
const ISimulationModuleBase* SimModule |
SimModule/TransmissionModule.h | ||
virtual void FillSimState
(
ISimulationModuleBase* SimModule |
SimModule/TransmissionModule.h | ||
virtual void Lerp
(
const float LerpFactor, |
SimModule/TransmissionModule.h | ||
virtual void Serialize
(
FArchive& Ar |
SimModule/TransmissionModule.h | ||
virtual FString ToString() |
SimModule/TransmissionModule.h |