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API > API/Runtime > API/Runtime/ChaosVehiclesCore
| Name | FTimeAndDistanceMeasure |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/VehicleUtility.h |
| Include Path | #include "VehicleUtility.h" |
Syntax
class FTimeAndDistanceMeasure
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTimeAndDistanceMeasure
(
const FString& DescriptionIn, |
VehicleUtility.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Description | FString | VehicleUtility.h | ||
| DistanceResultMiles | float | VehicleUtility.h | ||
| FinalTargetDistanceMiles | float | VehicleUtility.h | ||
| FinalTargetVelocityMPH | float | VehicleUtility.h | ||
| InitialLocation | FVector | VehicleUtility.h | ||
| InitialTime | double | VehicleUtility.h | ||
| InitialVelocityMPH | float | VehicleUtility.h | ||
| MeasurementComplete | bool | VehicleUtility.h | ||
| PreStartConditionsMet | bool | VehicleUtility.h | ||
| StartConditionsMet | bool | VehicleUtility.h | ||
| TimeResultSeconds | float | VehicleUtility.h | ||
| VelocityResultMPH | float | VehicleUtility.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsComplete() |
VehicleUtility.h | ||
void Reset() |
VehicleUtility.h | ||
FString ToString() |
VehicleUtility.h | ||
void Update
(
float DeltaTime, |
VehicleUtility.h |