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API > API/Runtime > API/Runtime/ChaosVehiclesCore
Suspension world ray/shape trace start and end positions
| Name | FSpringTrace |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/SuspensionBaseInterface.h |
| Include Path | #include "SimModule/SuspensionBaseInterface.h" |
Syntax
struct FSpringTrace
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| End | FVector | SimModule/SuspensionBaseInterface.h | ||
| Start | FVector | SimModule/SuspensionBaseInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float Length() |
SimModule/SuspensionBaseInterface.h | ||
FVector TraceDir() |
SimModule/SuspensionBaseInterface.h |