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API > API/Runtime > API/Runtime/ChaosVehiclesCore
| Name | FSimpleSuspensionConfig |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SuspensionSystem.h |
| Include Path | #include "SuspensionSystem.h" |
Syntax
struct FSimpleSuspensionConfig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimpleSuspensionConfig() |
SuspensionSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompressionDamping | float | SuspensionSystem.h | ||
| DampingRatio | float | SuspensionSystem.h | ||
| MaxLength | float | SuspensionSystem.h | ||
| RaycastSafetyMargin | float | SuspensionSystem.h | ||
| ReboundDamping | float | SuspensionSystem.h | ||
| RestingForce | float | SuspensionSystem.h | ||
| SpringPreload | float | SuspensionSystem.h | ||
| SpringRate | float | SuspensionSystem.h | ||
| SuspensionAxis | FVector | SuspensionSystem.h | ||
| SuspensionForceOffset | FVector | SuspensionSystem.h | ||
| SuspensionMaxDrop | float | SuspensionSystem.h | ||
| SuspensionMaxRaise | float | SuspensionSystem.h | ||
| SuspensionSmoothing | int | SuspensionSystem.h | ||
| Swaybar | float | SuspensionSystem.h | ||
| WheelLoadRatio | float | SuspensionSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetSuspensionMaxDrop
(
float InSuspensionMaxDrop |
SuspensionSystem.h | ||
void SetSuspensionMaxRaise
(
float InSuspensionMaxRaise |
SuspensionSystem.h |