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API > API/Runtime > API/Runtime/ChaosVehiclesCore
| Name | FScopedModuleInputInitializer |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/ModuleInput.h |
| Include Path | #include "SimModule/ModuleInput.h" |
Syntax
class FScopedModuleInputInitializer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedModuleInputInitializer
(
TArray< struct FModuleInputSetup >& InSetupData |
SimModule/ModuleInput.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedModuleInputInitializer() |
SimModule/ModuleInput.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InitSetupData | TArray< struct FModuleInputSetup > * | SimModule/ModuleInput.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< struct FModuleInputSetup > * GetSetup() |
SimModule/ModuleInput.h | ||
static bool HasSetup() |
SimModule/ModuleInput.h |