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API > API/Runtime > API/Runtime/ChaosVehiclesCore
| Name | FEngineSimModuleData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/EngineModule.h |
| Include Path | #include "SimModule/EngineModule.h" |
Syntax
struct FEngineSimModuleData :
public Chaos::FTorqueSimModuleData ,
public Chaos::TSimulationModuleTypeable< class FEngineSimModule, FEngineSimModuleData >
Inheritance Hierarchy
- FSimulationModuleTypeContainer → FModuleNetData → FTorqueSimModuleData → FEngineSimModuleData
- TSimulationModuleTypeableBase → FModuleNetData → FTorqueSimModuleData → FEngineSimModuleData
- TSimulationModuleTypeable → FTorqueSimModuleData → FEngineSimModuleData
- TSimulationModuleTypeable → FEngineSimModuleData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEngineSimModuleData
(
int NodeArrayIndex, |
SimModule/EngineModule.h |
Functions
Public
Overridden from FModuleNetData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FillNetState
(
const ISimulationModuleBase* SimModule |
SimModule/EngineModule.h | ||
virtual void FillSimState
(
ISimulationModuleBase* SimModule |
SimModule/EngineModule.h |