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API > API/Runtime > API/Runtime/ChaosVehiclesCore
| Name | FDeferredForcesModular |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/DeferredForcesModular.h |
| Include Path | #include "SimModule/DeferredForcesModular.h" |
Syntax
class FDeferredForcesModular
Structs
| Name | Remarks |
|---|---|
| FAddImpulseAtPositionData | |
| FAddImpulseData | |
| FAddTorqueInRadiansData | |
| FApplyForceAtPositionData | |
| FApplyForceData |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ApplyForceAtCOMDatas | TArray< FApplyForceAtPositionData > | SimModule/DeferredForcesModular.h | ||
| ApplyForceAtPositionDatas | TArray< FApplyForceAtPositionData > | SimModule/DeferredForcesModular.h | ||
| ApplyForceDatas | TArray< FApplyForceData > | SimModule/DeferredForcesModular.h | ||
| ApplyImpulseAtPositionDatas | TArray< FAddImpulseAtPositionData > | SimModule/DeferredForcesModular.h | ||
| ApplyImpulseDatas | TArray< FAddImpulseData > | SimModule/DeferredForcesModular.h | ||
| ApplyTorqueDatas | TArray< FAddTorqueInRadiansData > | SimModule/DeferredForcesModular.h | ||
| ParticleOffsetTransform | FTransform | SimModule/DeferredForcesModular.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
const FAddTorqueInRadiansData& ApplyTorqueDataIn |
SimModule/DeferredForcesModular.h | ||
void Add
(
const FAddImpulseAtPositionData& ApplyImpulseAtPositionDataIn |
SimModule/DeferredForcesModular.h | ||
void Add
(
const FAddImpulseData& ApplyImpulseDataIn |
SimModule/DeferredForcesModular.h | ||
void Add
(
const FApplyForceAtPositionData& ApplyForceAtPositionDataIn |
SimModule/DeferredForcesModular.h | ||
void Add
(
const FApplyForceData& ApplyForceDataIn |
SimModule/DeferredForcesModular.h | ||
void AddCOM
(
const FApplyForceAtPositionData& ApplyForceAtPositionDataIn |
SimModule/DeferredForcesModular.h | ||
void Apply
(
FGeometryCollectionPhysicsProxy* Proxy |
SimModule/DeferredForcesModular.h | ||
void Apply
(
Chaos::FPBDRigidParticleHandle* Particle |
SimModule/DeferredForcesModular.h | ||
| SimModule/DeferredForcesModular.h | |||
void Apply
(
FGeometryCollectionPhysicsProxy* Proxy, |
SimModule/DeferredForcesModular.h | ||
void Apply
(
FGeometryCollectionPhysicsProxy* Proxy, |
SimModule/DeferredForcesModular.h | ||
Chaos::FPBDRigidParticleHandle * GetClusterParticle
(
TArray< Chaos::FPBDRigidClusteredParticleHandle* >& ClusterParticles |
SimModule/DeferredForcesModular.h | ||
Chaos::FPBDRigidParticleHandle * GetParticle
(
FGeometryCollectionPhysicsProxy* Proxy, |
SimModule/DeferredForcesModular.h | ||
Chaos::FPBDRigidParticleHandle * GetParticle
(
const FTransform& OffsetTransform, |
SimModule/DeferredForcesModular.h | ||
Chaos::FPBDRigidParticleHandle * GetParticle
(
const FTransform& OffsetTransform, |
SimModule/DeferredForcesModular.h | ||
Chaos::FPBDRigidParticleHandle * GetParticle
(
FGeometryCollectionPhysicsProxy* Proxy, |
SimModule/DeferredForcesModular.h | ||
Chaos::FPBDRigidParticleHandle * GetParticleFromUniqueIndex
(
int32 ParticleUniqueIdx, |
SimModule/DeferredForcesModular.h |