Navigation
API > API/Runtime > API/Runtime/ChaosSolverEngine
| Name | FDataflowRigidSolverProxy |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosSolverActor.h |
| Include Path | #include "Chaos/ChaosSolverActor.h" |
Syntax
USTRUCT (BlueprintType )
struct FDataflowRigidSolverProxy : public FDataflowPhysicsSolverProxy
Inheritance Hierarchy
- FDataflowSimulationProxy → FDataflowPhysicsSolverProxy → FDataflowRigidSolverProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataflowRigidSolverProxy() |
Chaos/ChaosSolverActor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDataflowRigidSolverProxy() |
Chaos/ChaosSolverActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PushDatas | TArray< Chaos::FPushPhysicsData * > | List of push datas that will be used to advance the solver | Chaos/ChaosSolverActor.h | |
| Solver | Chaos::FPhysicsSolver * | Chaos deformable solver that will be used in the component | Chaos/ChaosSolverActor.h |
Functions
Public
Overridden from FDataflowPhysicsSolverProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AdvanceSolverDatas
(
const float DeltaTime |
Chaos/ChaosSolverActor.h |
Overridden from FDataflowSimulationProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UScriptStruct * GetScriptStruct() |
Chaos/ChaosSolverActor.h | ||
virtual bool IsValid() |
Chaos/ChaosSolverActor.h |