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| Name | PMatrix< FRealSingle, 2, 2 > |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/ChaosCore/Public/Chaos/Matrix.h |
| Include Path | #include "Chaos/Matrix.h" |
Syntax
template<>
class PMatrix< FRealSingle, 2, 2 >
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| M | FRealSingle | Chaos/Matrix.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRealSingle Determinant() |
Chaos/Matrix.h | ||
FRealSingle GetAt
(
int32 RowIndex, |
Chaos/Matrix.h | ||
PMatrix< FRealSingle, 2, 2 > GetTransposed() |
Chaos/Matrix.h | ||
PMatrix< FRealSingle, 2, 2 > Inverse() |
Chaos/Matrix.h | ||
PMatrix
(
const FRealSingle x00, |
Chaos/Matrix.h | ||
PMatrix
(
const FRealSingle x00, |
Chaos/Matrix.h | ||
PMatrix< FRealSingle, 2, 2 > SubtractDiagonal
(
const FRealSingle Scalar |
Chaos/Matrix.h | ||
| Chaos/Matrix.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| This is not column major so no need to invert matrix order when multiply them. | Chaos/Matrix.h |