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| Name | TUniformGridBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/UniformGrid.h |
| Include Path | #include "Chaos/UniformGrid.h" |
Syntax
template<class T, int d>
class TUniformGridBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/UniformGrid.h | |||
TUniformGridBase
(
const TVector< T, d >& MinCorner, |
Chaos/UniformGrid.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TUniformGridBase() |
Chaos/UniformGrid.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Disable optimization (-ffast-math) since its currently causing regressions. | Chaos/UniformGrid.h | ||
TVector< int32, d > CellUnsafe
(
const TVector< T, d >& X |
Disable optimization (-ffast-math) since its currently causing regressions. | Chaos/UniformGrid.h | |
const TVector< int32, d > & Counts() |
Chaos/UniformGrid.h | ||
TVector< T, d > DomainSize() |
Chaos/UniformGrid.h | ||
const TVector< T, d > & Dx() |
Chaos/UniformGrid.h | ||
| Chaos/UniformGrid.h | |||
| Chaos/UniformGrid.h | |||
| Chaos/UniformGrid.h | |||
void FlatToMultiIndex
(
const int32 FlatIndex, |
Chaos/UniformGrid.h | ||
void FlatToMultiIndex
(
const int32 FlatIndex, |
Chaos/UniformGrid.h | ||
int32 GetNumCells() |
Chaos/UniformGrid.h | ||
int32 GetNumNodes() |
Chaos/UniformGrid.h | ||
bool InteriorNode
(
const TVector< int32, d >& Index |
Chaos/UniformGrid.h | ||
TVector< T, d > LinearlyInterpolate
(
const TArrayFaceND< T, d >& ScalarN, |
Chaos/UniformGrid.h | ||
TVector< T, d > LinearlyInterpolate
(
const TArrayFaceND< T, d >& ScalarN, |
Chaos/UniformGrid.h | ||
T_SCALAR LinearlyInterpolate
(
const TArrayND< T_SCALAR, d >& ScalarN, |
Chaos/UniformGrid.h | ||
| Chaos/UniformGrid.h | |||
| Chaos/UniformGrid.h | |||
| Chaos/UniformGrid.h | |||
const TVector< T, d > & MaxCorner() |
Chaos/UniformGrid.h | ||
const TVector< T, d > & MinCorner() |
Chaos/UniformGrid.h | ||
| Chaos/UniformGrid.h | |||
| Chaos/UniformGrid.h | |||
const TVector< int32, d > NodeCounts() |
Chaos/UniformGrid.h | ||
void Reset() |
Chaos/UniformGrid.h | ||
void Serialize
(
FArchive& Ar |
Chaos/UniformGrid.h |