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This is a wrapper around a piece of data which adds execution thread access checks.
| Name | TThreadCheckedData |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Framework/ThreadCheckedData.h |
| Include Path | #include "Framework/ThreadCheckedData.h" |
Syntax
template<typename T, typename CheckT>
class TThreadCheckedData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TThreadCheckedData
(
ArgTs... Args |
Framework/ThreadCheckedData.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TThreadCheckedData() |
Framework/ThreadCheckedData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | T | Framework/ThreadCheckedData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const T & Get () |
Framework/ThreadCheckedData.h | ||
T & Get () |
Framework/ThreadCheckedData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * operator-> () |
Framework/ThreadCheckedData.h | ||
const T * operator-> () |
Framework/ThreadCheckedData.h |