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API > API/Runtime > API/Runtime/Chaos
| Name | TSpatialAccelerationCollectionHelper |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SpatialAccelerationCollection.h |
| Include Path | #include "Chaos/SpatialAccelerationCollection.h" |
Syntax
template<int TypeIdx, int NumTypes, typename Tuple, typename TPayloadType, typename T, int d>
struct TSpatialAccelerationCollectionHelper
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CacheOverlappingLeaves
(
const Tuple& Types |
Compute the overlapping leaves for each leaf | Chaos/SpatialAccelerationCollection.h | |
static uint16 FindTypeIdx
(
const Tuple& Types, |
Chaos/SpatialAccelerationCollection.h | ||
static void GlobalObjects
(
const Tuple& Types, |
Chaos/SpatialAccelerationCollection.h | ||
static bool OverlapFast
(
const Tuple& Types, |
Chaos/SpatialAccelerationCollection.h | ||
static bool RaycastFast
(
const Tuple& Types, |
Chaos/SpatialAccelerationCollection.h | ||
static void Reset
(
const Tuple& Types |
Chaos/SpatialAccelerationCollection.h | ||
static void SetNumFrom
(
const Tuple& TypesSrc, |
Chaos/SpatialAccelerationCollection.h | ||
static bool SweepFast
(
const Tuple& Types, |
Chaos/SpatialAccelerationCollection.h |