Navigation
API > API/Runtime > API/Runtime/Chaos
| Name | TSleepData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/RigidParticles.h |
| Include Path | #include "Chaos/RigidParticles.h" |
Syntax
template<class T, int d>
struct TSleepData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSleepData () |
Chaos/RigidParticles.h | ||
TSleepData
(
TGeometryParticleHandle< T, d >* InParticle, |
Chaos/RigidParticles.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Particle | TGeometryParticleHandle< T, d > * | Chaos/RigidParticles.h | ||
| Sleeping | bool | Chaos/RigidParticles.h |