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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TManagedArrayAccessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TManagedArrayAccessor
(
FManagedArrayCollection& InCollection, |
GeometryCollection/ManagedArrayAccessor.h | ||
TManagedArrayAccessor
(
const FManagedArrayCollection& InCollection, |
GeometryCollection/ManagedArrayAccessor.h |
TManagedArrayAccessor(FManagedArrayCollection &, const FName &, const FName &, const FName &)
| Name | TManagedArrayAccessor |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayAccessor.h |
| Include Path | #include "GeometryCollection/ManagedArrayAccessor.h" |
TManagedArrayAccessor
(
FManagedArrayCollection & InCollection,
const FName & InAttributeName,
const FName & InAttributeGroup,
const FName & InDefaultGroupDependency
)
TManagedArrayAccessor(const FManagedArrayCollection &, const FName &, const FName &, const FName &)
| Name | TManagedArrayAccessor |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayAccessor.h |
| Include Path | #include "GeometryCollection/ManagedArrayAccessor.h" |
TManagedArrayAccessor
(
const FManagedArrayCollection & InCollection,
const FName & InAttributeName,
const FName & InAttributeGroup,
const FName & InDefaultGroupDependency
)