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| Name | TImplicitObjectIntersection |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ImplicitObjectIntersection.h |
| Include Path | #include "Chaos/ImplicitObjectIntersection.h" |
Syntax
template<class T, int d>
class TImplicitObjectIntersection : public Chaos::FImplicitObject
Inheritance Hierarchy
- FChaosRefCountedObject → FImplicitObject → TImplicitObjectIntersection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TImplicitObjectIntersection
(
TArray< Chaos::FImplicitObjectPtr >&& Objects |
Chaos/ImplicitObjectIntersection.h | ||
TImplicitObjectIntersection
(
TArray< TUniquePtr< FImplicitObject > >&& Objects |
Chaos/ImplicitObjectIntersection.h | ||
TImplicitObjectIntersection
(
const TImplicitObjectIntersection< T, d >& Other |
Chaos/ImplicitObjectIntersection.h | ||
TImplicitObjectIntersection
(
TImplicitObjectIntersection< T, d >&& Other |
Chaos/ImplicitObjectIntersection.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TImplicitObjectIntersection() |
Chaos/ImplicitObjectIntersection.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MLocalBoundingBox | TAABB< T, d > | Chaos/ImplicitObjectIntersection.h | ||
| MObjects | TArray< Chaos::FImplicitObjectPtr > | Chaos/ImplicitObjectIntersection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/ImplicitObjectIntersection.h | |||
FReal SignedDistance
(
const FVec3& x |
Explicitly non-virtual. Must cast to derived types to target their implementation. | Chaos/ImplicitObjectIntersection.h |
Overridden from FImplicitObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const TAABB< T, d > BoundingBox() |
Chaos/ImplicitObjectIntersection.h | ||
virtual uint32 GetTypeHash() |
Chaos/ImplicitObjectIntersection.h |