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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TBoundingVolume
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Chaos/BoundingVolume.h |
|
void Raycast
(
const TVector< T, d >& Start,
const TVector< T, d >& Dir,
const T Length,
SQVisitor& Visitor
) const
|
|
Chaos/BoundingVolume.h |
|
Raycast(const TVector< T, d > &, const TVector< T, d > &, const T, ISpatialVisitor< TPayloadType, T > &)
| |
|
| Name |
Raycast |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolume.h |
| Include Path |
#include "Chaos/BoundingVolume.h" |
virtual void Raycast
(
const TVector < T, d > & Start,
const TVector < T, d > & Dir,
const T Length,
ISpatialVisitor < TPayloadType, T > & Visitor
) const
Raycast(const TVector< T, d > &, const TVector< T, d > &, const T, SQVisitor &)
| |
|
| Name |
Raycast |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolume.h |
| Include Path |
#include "Chaos/BoundingVolume.h" |
template<typename SQVisitor, bool bPruneDuplicates>
void Raycast
(
const TVector < T, d > & Start,
const TVector < T, d > & Dir,
const T Length,
SQVisitor & Visitor
) const