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API > API/Runtime > API/Runtime/Chaos
| Name | TAABBTreeNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/AABBTree.h |
| Include Path | #include "Chaos/AABBTree.h" |
Syntax
template<typename T>
struct TAABBTreeNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TAABBTreeNode() |
Chaos/AABBTree.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDirtyNode | bool | Chaos/AABBTree.h | ||
| bLeaf | bool | Chaos/AABBTree.h | ||
| ChildrenBounds | TAABB< T, 3 > | Chaos/AABBTree.h | ||
| ChildrenNodes | int32 | Chaos/AABBTree.h | ||
| ParentNode | int32 | Chaos/AABBTree.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DebugDraw
(
ISpacialDebugDrawInterface< T >& InInterface, |
Chaos/AABBTree.h | ||
void Serialize
(
FChaosArchive& Ar |
Chaos/AABBTree.h |