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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TAABBTree
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Raycast
(
const FVec3& Start, |
Chaos/AABBTree.h | ||
void Raycast
(
const FVec3& Start, |
Chaos/AABBTree.h |
Raycast(const FVec3 &, const FVec3 &, const FReal, ISpatialVisitor< TPayloadType, FReal > &)
| Name | Raycast |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/AABBTree.h |
| Include Path | #include "Chaos/AABBTree.h" |
virtual void Raycast
(
const FVec3 & Start,
const FVec3 & Dir,
const FReal Length,
ISpatialVisitor < TPayloadType, FReal > & Visitor
) const
Raycast(const FVec3 &, const FVec3 &, const FReal, SQVisitor &)
| Name | Raycast |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/AABBTree.h |
| Include Path | #include "Chaos/AABBTree.h" |
template<typename SQVisitor>
void Raycast
(
const FVec3 & Start,
const FVec3 & Dir,
const FReal Length,
SQVisitor & Visitor
) const