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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUVLayers GeometryCollection::UV::FindActiveUVLayers
(
FManagedArrayCollection& Collection |
Find the currently-valid UV layers for a given collection | GeometryCollection/Facades/CollectionUVFacade.h | |
FConstUVLayers GeometryCollection::UV::FindActiveUVLayers
(
const FManagedArrayCollection& Collection |
Find the currently-valid UV layers for a given collection | GeometryCollection/Facades/CollectionUVFacade.h |
GeometryCollection::UV::FindActiveUVLayers(FManagedArrayCollection &)
Description
Find the currently-valid UV layers for a given collection
| Name | GeometryCollection::UV::FindActiveUVLayers |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionUVFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionUVFacade.h" |
namespace GeometryCollection
{
namespace UV
{
FUVLayers GeometryCollection::UV::FindActiveUVLayers
(
FManagedArrayCollection & Collection
)
}
}
A temporary accessor for all the active UV layers. Must be recreated if the collection attributes are changed / the number of UV layers is changed.
GeometryCollection::UV::FindActiveUVLayers(const FManagedArrayCollection &)
Description
Find the currently-valid UV layers for a given collection
| Name | GeometryCollection::UV::FindActiveUVLayers |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionUVFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionUVFacade.h" |
namespace GeometryCollection
{
namespace UV
{
FConstUVLayers GeometryCollection::UV::FindActiveUVLayers
(
const FManagedArrayCollection & Collection
)
}
}
A temporary accessor for all the active UV layers. Must be recreated if the collection attributes are changed / the number of UV layers is changed.