Navigation
Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection > FRecordedTransformTrack
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/RecordedTransformTrack.h |
Include | #include "GeometryCollection/RecordedTransformTrack.h" |
FVector GetLinearVelocityAtTime
&40;
int32 InIndex,
float InTime,
float SampleWidth
&41; const
Remarks
Get an interpolated linear velocity for the specified particle at the provided time - using SampleWidth to pick out a window of interpolation