Navigation
Unreal Engine C++ API Reference > Runtime > Chaos > GeometryCollection > FManagedArrayCollection
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArrayCollection.h |
Include | #include "GeometryCollection/ManagedArrayCollection.h" |
Syntax
struct FValueType
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
EArrayType | ArrayType | |
![]() |
bool | bExternalValue | |
![]() |
FName | GroupIndexDependency | |
![]() |
bool | Saved | |
![]() |
FManagedArrayBase * | Value |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FValueType () |
||
![]() |
FValueType
(
const FValueType& Other |
||
![]() |
FValueType
(
FValueType&& Other |
||
![]() |
FValueType
(
EArrayType ArrayTypeIn, |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() |
~FValueType () |
Operators
Type | Name | Description | |
---|---|---|---|
![]() |
FValueType & | operator=
(
const FValueType& Other |