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Unreal Engine C++ API Reference > Runtime > Chaos > Framework > ITimeStep
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Framework/TimeStep.h |
Include | #include "Framework/TimeStep.h" |
virtual void Reset()
Remarks
Reset the timestep to a default state. Called on restarting a simulation. Note we will not update till after an evolution so GetDt must succeed beore we call the first Update