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Unreal Engine C++ API Reference > Runtime > Chaos > Field > FPlaneFalloff
- FFieldNodeBase::SerializationType()
- FPlaneFalloff::SerializationType()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Field/FieldSystemNodes.h |
Include | #include "Field/FieldSystemNodes.h" |
virtual FFieldNodeBase::ESerializationType SerializationType&40;&41; const
Remarks
Serialization API