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| Name | FXPBDAnisotropicAxialSpringConstraints |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/XPBDAnisotropicSpringConstraints.h |
| Include Path | #include "Chaos/XPBDAnisotropicSpringConstraints.h" |
Syntax
class FXPBDAnisotropicAxialSpringConstraints : public Chaos::Softs::FPBDAxialSpringConstraintsBase
Inheritance Hierarchy
- FPBDAxialSpringConstraintsBase → FXPBDAnisotropicAxialSpringConstraints
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FXPBDAnisotropicAxialSpringConstraints
(
const FSolverParticlesRange& Particles, |
Chaos/XPBDAnisotropicSpringConstraints.h | ||
FXPBDAnisotropicAxialSpringConstraints
(
const FSolverParticles& InParticles, |
Chaos/XPBDAnisotropicSpringConstraints.h | ||
FXPBDAnisotropicAxialSpringConstraints
(
const FSolverParticlesRange& Particles, |
Chaos/XPBDAnisotropicSpringConstraints.h | ||
FXPBDAnisotropicAxialSpringConstraints
(
const FSolverParticles& InParticles, |
Chaos/XPBDAnisotropicSpringConstraints.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FXPBDAnisotropicAxialSpringConstraints() |
Chaos/XPBDAnisotropicSpringConstraints.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Base | FPBDAxialSpringConstraintsBase | Chaos/XPBDAnisotropicSpringConstraints.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxDampingRatio | FSolverReal | Chaos/XPBDAnisotropicSpringConstraints.h | |
| MaxStiffness | FSolverReal | Chaos/XPBDAnisotropicSpringConstraints.h | |
| MaxWarpWeftScale | FSolverReal | Chaos/XPBDAnisotropicSpringConstraints.h | |
| MinDampingRatio | FSolverReal | Chaos/XPBDAnisotropicSpringConstraints.h | |
| MinStiffness | FSolverReal | Stiffness is in kg /s^2. | Chaos/XPBDAnisotropicSpringConstraints.h |
| MinWarpWeftScale | FSolverReal | Chaos/XPBDAnisotropicSpringConstraints.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Barys | TArray< FSolverReal > | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| BaseDists | TArray< FSolverReal > | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| Constraints | TArray< TVec3< int32 > > | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| ConstraintsPerColorStartIndex | TArray< int32 > | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| DampingRatio | FPBDFlatWeightMap | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| Dists | TArray< FSolverReal > | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| Lambdas | TArray< FSolverReal > | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| LambdasDamping | TArray< FSolverReal > | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| ParticleCount | const int32 | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| ParticleOffset | const int32 | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| StiffnessBias | FPBDFlatWeightMap | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| StiffnessWarp | FPBDFlatWeightMap | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| StiffnessWeft | FPBDFlatWeightMap | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| WarpScale | FPBDWeightMap | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| WarpWeftBiasBaseMultipliers | TArray< FSolverVec3 > | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| WarpWeftScaleBaseMultipliers | TArray< FSolverVec2 > | Chaos/XPBDAnisotropicSpringConstraints.h | ||
| WeftScale | FPBDWeightMap | Chaos/XPBDAnisotropicSpringConstraints.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
SolverParticlesOrRange& Particles, |
Chaos/XPBDAnisotropicSpringConstraints.h | ||
void ApplyProperties
(
const FSolverReal, |
Update rest lengths from warp/weft scale. | Chaos/XPBDAnisotropicSpringConstraints.h | |
const TArray< int32 > & GetConstraintsPerColorStartIndex() |
Chaos/XPBDAnisotropicSpringConstraints.h | ||
const TArray< FSolverVec3 > & GetWarpWeftBiasBaseMultipliers() |
Chaos/XPBDAnisotropicSpringConstraints.h | ||
void Init() |
Chaos/XPBDAnisotropicSpringConstraints.h | ||
void ResetRestLengths
(
const TConstArrayView< FSolverVec3 >& Positions |
Chaos/XPBDAnisotropicSpringConstraints.h | ||
void UpdateLinearSystem
(
const FSolverParticlesRange& Particles, |
Chaos/XPBDAnisotropicSpringConstraints.h |