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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FTrimeshBVH
| Name | FChildData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path | #include "Chaos/TriangleMeshImplicitObject.h" |
Syntax
struct FChildData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChildData() |
Chaos/TriangleMeshImplicitObject.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bounds | FAABBVectorized | Chaos/TriangleMeshImplicitObject.h | ||
| ChildOrFaceIndex | int32 | Chaos/TriangleMeshImplicitObject.h | ||
| FaceCount | int32 | Chaos/TriangleMeshImplicitObject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FAABBVectorized & GetBounds
(
int ChildIndex |
Chaos/TriangleMeshImplicitObject.h | ||
int32 GetChildOrFaceIndex
(
int ChildIndex |
Chaos/TriangleMeshImplicitObject.h | ||
int32 GetFaceCount
(
int ChildIndex |
Chaos/TriangleMeshImplicitObject.h | ||
void Serialize
(
FArchive& Ar |
Chaos/TriangleMeshImplicitObject.h | ||
void SetBounds
(
int ChildIndex, |
Chaos/TriangleMeshImplicitObject.h | ||
| Chaos/TriangleMeshImplicitObject.h | |||
void SetChildOrFaceIndex
(
int ChildIndex, |
Chaos/TriangleMeshImplicitObject.h | ||
void SetFaceCount
(
int ChildIndex, |
Chaos/TriangleMeshImplicitObject.h |