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API > API/Runtime > API/Runtime/Chaos
| Name | FTrimeshBVH |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path | #include "Chaos/TriangleMeshImplicitObject.h" |
Syntax
struct FTrimeshBVH
Structs
| Name | Remarks |
|---|---|
| FChildData | |
| FNode |
Enums
Public
| Name | Remarks |
|---|---|
| EFilterResult | |
| EVisitorResult |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FAABBType | TAABB< FRealSingle, 3 > | Chaos/TriangleMeshImplicitObject.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FaceBounds | TArray< FAABBVectorized > | Chaos/TriangleMeshImplicitObject.h | ||
| Nodes | TArray< FNode > | Chaos/TriangleMeshImplicitObject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< int32 > FindAllIntersections
(
const FAABB3& Intersection |
Chaos/TriangleMeshImplicitObject.h | ||
bool FindAllIntersectionsNoMTD
(
const Private::FOBBVectorized& Intersection, |
Chaos/TriangleMeshImplicitObject.h | ||
bool FindAllIntersectionsNoMTD
(
const FAABB3& Intersection, |
Chaos/TriangleMeshImplicitObject.h | ||
void Overlap
(
const FAABBVectorized& AABB, |
Chaos/TriangleMeshImplicitObject.h | ||
void OverlapOBB
(
const Private::FOBBVectorized& Obb, |
Chaos/TriangleMeshImplicitObject.h | ||
void Raycast
(
const FVec3& Start, |
Chaos/TriangleMeshImplicitObject.h | ||
void Serialize
(
FChaosArchive& Ar |
Chaos/TriangleMeshImplicitObject.h | ||
void Sweep
(
const FVec3& Start, |
Chaos/TriangleMeshImplicitObject.h | ||
EVisitorResult VisitFaces
(
int32 StartIndex, |
Chaos/TriangleMeshImplicitObject.h | ||
void VisitTree
(
BoundsFilterType& BoundsFilter, |
Chaos/TriangleMeshImplicitObject.h |