Navigation
API > API/Runtime > API/Runtime/Chaos
| Name | FTriangleRegister |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleRegister.h |
| Include Path | #include "Chaos/TriangleRegister.h" |
Syntax
class FTriangleRegister
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/TriangleRegister.h | |||
FTriangleRegister
(
const VectorRegister4Float& InA, |
Chaos/TriangleRegister.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| A | VectorRegister4Float | Chaos/TriangleRegister.h | ||
| B | VectorRegister4Float | Chaos/TriangleRegister.h | ||
| C | VectorRegister4Float | Chaos/TriangleRegister.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FAABB3 BoundingBox() |
Chaos/TriangleRegister.h | ||
FReal GetMargin() |
Chaos/TriangleRegister.h | ||
FRealSingle GetMarginf() |
Chaos/TriangleRegister.h | ||
FReal GetRadius() |
Chaos/TriangleRegister.h | ||
FRealSingle GetRadiusf() |
Chaos/TriangleRegister.h | ||
bool IsTooBigForSinglePrecision() |
Chaos/TriangleRegister.h | ||
VectorRegister4Float SupportCoreSimd
(
const VectorRegister4Float& Direction, |
Chaos/TriangleRegister.h |