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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FTriangleMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/TriangleMesh.h | |||
FTriangleMesh
(
const FTriangleMesh& Other |
Chaos/TriangleMesh.h | ||
FTriangleMesh
(
FTriangleMesh&& Other |
Chaos/TriangleMesh.h | ||
FTriangleMesh
(
TArray< TVec3< int32 > >&& Elements, |
Chaos/TriangleMesh.h |
FTriangleMesh()
| Name | FTriangleMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h |
| Include Path | #include "Chaos/TriangleMesh.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/TriangleMesh.cpp |
FTriangleMesh()
FTriangleMesh(const FTriangleMesh &)
| Name | FTriangleMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h |
| Include Path | #include "Chaos/TriangleMesh.h" |
FTriangleMesh
(
const FTriangleMesh & Other
)
FTriangleMesh(FTriangleMesh &&)
| Name | FTriangleMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h |
| Include Path | #include "Chaos/TriangleMesh.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/TriangleMesh.cpp |
FTriangleMesh
(
FTriangleMesh && Other
)
FTriangleMesh(TArray< TVec3< int32 > > &&, const int32, const int32, const bool)
| Name | FTriangleMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h |
| Include Path | #include "Chaos/TriangleMesh.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/TriangleMesh.cpp |
FTriangleMesh
(
TArray < TVec3< int32 > > && Elements,
const int32 StartIdx,
const int32 EndIdx,
const bool CullDegenerateElements
)