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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FTriangleMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildSpatialHash
(
const TConstArrayView< TVec3< T > >& Points, |
Hierarchy will only go down to lods as small as MinSpatialLodSize. | Chaos/TriangleMesh.h | |
void BuildSpatialHash
(
const TConstArrayView< TVec3< FRealSingle > >& Points, |
Chaos/TriangleMesh.h |
BuildSpatialHash(const TConstArrayView< TVec3< T > > &, TSpatialHashType< T > &, const T)
Description
Hierarchy will only go down to lods as small as MinSpatialLodSize.
| Name | BuildSpatialHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h |
| Include Path | #include "Chaos/TriangleMesh.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/TriangleMesh.cpp |
template<typename T>
void BuildSpatialHash
(
const TConstArrayView< TVec3< T > > & Points,
TSpatialHashType< T > & SpatialHash,
const T MinSpatialLodSize
) const
BuildSpatialHash(const TConstArrayView< TVec3< FRealSingle > > &, TSpatialHashType< FRealSingle > &, const Softs::FPBDFlatWeightMap &, int32, const FRealSingle)
| Name | BuildSpatialHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h |
| Include Path | #include "Chaos/TriangleMesh.h" |
void BuildSpatialHash
(
const TConstArrayView< TVec3< FRealSingle > > & Points,
TSpatialHashType< FRealSingle > & SpatialHash,
const Softs::FPBDFlatWeightMap & PointThicknesses,
int32 ThicknessMapIndexOffset,
const FRealSingle MinSpatialLodSize
) const