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| Name | FTaperedCylinderSpecializeSamplingHelper |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TaperedCylinder.h |
| Include Path | #include "Chaos/TaperedCylinder.h" |
Syntax
struct FTaperedCylinderSpecializeSamplingHelper
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ComputeGoldenSpiralPoints
(
TArray< FVec3 >& Points, |
Chaos/TaperedCylinder.h | ||
static void ComputeGoldenSpiralPoints
(
TArray< FVec3 >& Points, |
Use the golden spiral method to generate evenly spaced points on a tapered cylinder (truncated cone). | Chaos/TaperedCylinder.h | |
static void ComputeGoldenSpiralPointsUnoriented
(
TArray< FVec3 >& Points, |
Generates points on a tapered cylinder (truncated cone), oriented about the Z axis, varying from [-Height/2, Height/2]. | Chaos/TaperedCylinder.h | |
static void ComputeSamplePoints
(
TArray< FVec3 >& Points, |
Chaos/TaperedCylinder.h |