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| Name | FSolverCollisionData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/RecordedTransformTrack.h |
| Include Path | #include "GeometryCollection/RecordedTransformTrack.h" |
Syntax
USTRUCT ()
struct FSolverCollisionData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GeometryCollection/RecordedTransformTrack.h | |||
FSolverCollisionData
(
FVector InLocation, |
GeometryCollection/RecordedTransformTrack.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccumulatedImpulse | FVector | GeometryCollection/RecordedTransformTrack.h | ||
| AngularVelocity1 | FVector | GeometryCollection/RecordedTransformTrack.h | ||
| AngularVelocity2 | FVector | GeometryCollection/RecordedTransformTrack.h | ||
| LevelsetIndex | int32 | GeometryCollection/RecordedTransformTrack.h | ||
| LevelsetIndexMesh | int32 | GeometryCollection/RecordedTransformTrack.h | ||
| Location | FVector | GeometryCollection/RecordedTransformTrack.h | ||
| Mass1 | float | GeometryCollection/RecordedTransformTrack.h | ||
| Mass2 | float | GeometryCollection/RecordedTransformTrack.h | ||
| Normal | FVector | GeometryCollection/RecordedTransformTrack.h | ||
| ParticleIndex | int32 | GeometryCollection/RecordedTransformTrack.h | ||
| ParticleIndexMesh | int32 | GeometryCollection/RecordedTransformTrack.h | ||
| Velocity1 | FVector | GeometryCollection/RecordedTransformTrack.h | ||
| Velocity2 | FVector | GeometryCollection/RecordedTransformTrack.h |