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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSingleParticlePhysicsProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PARTICLE_TYPE * GetParticle_LowLevel () |
Returns the underlying game thread particle. Note this should only be needed for internal book keeping type tasks. API may change, use GetGameThreadAPI instead. | PhysicsProxy/SingleParticlePhysicsProxy.h | |
const PARTICLE_TYPE * GetParticle_LowLevel () |
Returns the underlying game thread particle. Note this should only be needed for internal book keeping type tasks. API may change, use GetGameThreadAPI instead. | PhysicsProxy/SingleParticlePhysicsProxy.h |
GetParticle_LowLevel()
Description
Returns the underlying game thread particle. Note this should only be needed for internal book keeping type tasks. API may change, use GetGameThreadAPI instead.
| Name | GetParticle_LowLevel |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SingleParticlePhysicsProxy.h |
| Include Path | #include "PhysicsProxy/SingleParticlePhysicsProxy.h" |
PARTICLE_TYPE * GetParticle_LowLevel()
GetParticle_LowLevel()
Description
Returns the underlying game thread particle. Note this should only be needed for internal book keeping type tasks. API may change, use GetGameThreadAPI instead.
| Name | GetParticle_LowLevel |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SingleParticlePhysicsProxy.h |
| Include Path | #include "PhysicsProxy/SingleParticlePhysicsProxy.h" |
const PARTICLE_TYPE * GetParticle_LowLevel() const