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The default particle pair filter for sim sweeps that uses the same test as in the broadphase. I.e., sweep will be stopped by any object that the swept particle can collide with.
| Name | FSimSweepParticleFilterBroadPhase |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SimSweep.h |
| Include Path | #include "Chaos/Collision/SimSweep.h" |
Syntax
class FSimSweepParticleFilterBroadPhase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimSweepParticleFilterBroadPhase
(
FIgnoreCollisionManager* InIgnoreCollisionManager |
Chaos/Collision/SimSweep.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IgnoreCollisionManager | FIgnoreCollisionManager * | Chaos/Collision/SimSweep.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator()
(
const FGeometryParticleHandle* SweptParticle, |
Chaos/Collision/SimSweep.h |