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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSimCallbackOutputHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/SimCallbackInput.h | |||
FSimCallbackOutputHandle
(
const FSimCallbackOutputHandle& Other |
Chaos/SimCallbackInput.h | ||
FSimCallbackOutputHandle
(
FSimCallbackOutputHandle&& Other |
Chaos/SimCallbackInput.h | ||
FSimCallbackOutputHandle
(
FSimCallbackOutput* Output, |
Chaos/SimCallbackInput.h |
FSimCallbackOutputHandle()
| Name | FSimCallbackOutputHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SimCallbackInput.h |
| Include Path | #include "Chaos/SimCallbackInput.h" |
FSimCallbackOutputHandle()
FSimCallbackOutputHandle(const FSimCallbackOutputHandle &)
| Name | FSimCallbackOutputHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SimCallbackInput.h |
| Include Path | #include "Chaos/SimCallbackInput.h" |
FSimCallbackOutputHandle
(
const FSimCallbackOutputHandle & Other
)
FSimCallbackOutputHandle(FSimCallbackOutputHandle &&)
| Name | FSimCallbackOutputHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SimCallbackInput.h |
| Include Path | #include "Chaos/SimCallbackInput.h" |
FSimCallbackOutputHandle
(
FSimCallbackOutputHandle && Other
)
FSimCallbackOutputHandle(FSimCallbackOutput , ISimCallbackObject )
| Name | FSimCallbackOutputHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SimCallbackInput.h |
| Include Path | #include "Chaos/SimCallbackInput.h" |
FSimCallbackOutputHandle
(
FSimCallbackOutput * Output,
ISimCallbackObject * InCallbackObject
)