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A wrapper around shared pointer to a string that compiles away in shipping buiilds, but Get() always returns a valid string reference to make writing logs a little easier
| Name | FSharedDebugName |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ChaosDebugName.h |
| Include Path | #include "Chaos/ChaosDebugName.h" |
Syntax
class FSharedDebugName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/ChaosDebugName.h | |||
FSharedDebugName
(
const FSharedDebugName& Other |
Chaos/ChaosDebugName.h | ||
FSharedDebugName
(
FSharedDebugName&& Other |
Chaos/ChaosDebugName.h | ||
FSharedDebugName
(
const FString& S |
Chaos/ChaosDebugName.h | ||
FSharedDebugName
(
FString&& S |
Chaos/ChaosDebugName.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultName | FString | Chaos/ChaosDebugName.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Chaos/ChaosDebugName.h | ||
const FString & Value() |
Chaos/ChaosDebugName.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSharedDebugName & operator=
(
const FSharedDebugName& Other |
Chaos/ChaosDebugName.h | ||
FSharedDebugName & operator=
(
FSharedDebugName&& Other |
Chaos/ChaosDebugName.h |