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API > API/Runtime > API/Runtime/Chaos
| Name | FShapeFilterBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/CollisionFilterData.h |
| Include Path | #include "Chaos/CollisionFilterData.h" |
Syntax
class FShapeFilterBuilder
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FShapeFilterData BuildFromLegacyQueryFilter
(
const FCollisionFilterData& QueryFilter |
Chaos/CollisionFilterData.h | ||
static FCombinedShapeFilterData BuildFromLegacyShapeFilter
(
const FCollisionFilterData& QueryFilterData, |
Chaos/CollisionFilterData.h | ||
static FShapeFilterData BuildFromLegacySimFilter
(
const FCollisionFilterData& SimFilter |
Chaos/CollisionFilterData.h | ||
static FShapeFilterData BuildLegacyBlockAllSimShapeFilter
(
const uint8 InChannelIndex, |
Chaos/CollisionFilterData.h | ||
static FShapeFilterData BuildLegacyShapeFilter
(
const uint8 InChannelIndex, |
Chaos/CollisionFilterData.h | ||
static void GetLegacyShapeFilter
(
const FCombinedShapeFilterData& CombinedShapeFilterData, |
Chaos/CollisionFilterData.h | ||
static FCollisionFilterData GetLegacyShapeQueryFilter
(
const FCombinedShapeFilterData& CombinedShapeFilterData |
Chaos/CollisionFilterData.h | ||
static FCollisionFilterData GetLegacyShapeSimFilter
(
const FCombinedShapeFilterData& CombinedShapeFilterData |
Chaos/CollisionFilterData.h | ||
static void SetLegacyShapeQueryFilter
(
FCombinedShapeFilterData& CombinedShapeFilterData, |
Chaos/CollisionFilterData.h | ||
static void SetLegacyShapeSimFilter
(
FCombinedShapeFilterData& CombinedShapeFilterData, |
Chaos/CollisionFilterData.h |