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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSerializedDataBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/Serialization/SerializedDataBuffer.h | |||
FSerializedDataBuffer
(
const TConstArrayView< uint8 > ConstView |
Chaos/Serialization/SerializedDataBuffer.h | ||
FSerializedDataBuffer
(
TArray< uint8 >&& InByteArray |
Chaos/Serialization/SerializedDataBuffer.h | ||
FSerializedDataBuffer
(
const TArray< uint8 >& InByteArray |
Chaos/Serialization/SerializedDataBuffer.h |
FSerializedDataBuffer()
| Name | FSerializedDataBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serialization/SerializedDataBuffer.h |
| Include Path | #include "Chaos/Serialization/SerializedDataBuffer.h" |
FSerializedDataBuffer()
FSerializedDataBuffer(const TConstArrayView< uint8 >)
| Name | FSerializedDataBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serialization/SerializedDataBuffer.h |
| Include Path | #include "Chaos/Serialization/SerializedDataBuffer.h" |
FSerializedDataBuffer
(
const TConstArrayView< uint8 > ConstView
)
FSerializedDataBuffer(TArray< uint8 > &&)
| Name | FSerializedDataBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serialization/SerializedDataBuffer.h |
| Include Path | #include "Chaos/Serialization/SerializedDataBuffer.h" |
FSerializedDataBuffer
(
TArray < uint8 > && InByteArray
)
FSerializedDataBuffer(const TArray< uint8 > &)
| Name | FSerializedDataBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serialization/SerializedDataBuffer.h |
| Include Path | #include "Chaos/Serialization/SerializedDataBuffer.h" |
FSerializedDataBuffer
(
const TArray < uint8 > & InByteArray
)