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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSerializedDataBuffer
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Chaos/Serialization/SerializedDataBuffer.h |
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Chaos/Serialization/SerializedDataBuffer.h |
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Chaos/Serialization/SerializedDataBuffer.h |
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Chaos/Serialization/SerializedDataBuffer.h |
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FSerializedDataBuffer()
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| Name |
FSerializedDataBuffer |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serialization/SerializedDataBuffer.h |
| Include Path |
#include "Chaos/Serialization/SerializedDataBuffer.h" |
FSerializedDataBuffer()
FSerializedDataBuffer(const TConstArrayView< uint8 >)
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| Name |
FSerializedDataBuffer |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serialization/SerializedDataBuffer.h |
| Include Path |
#include "Chaos/Serialization/SerializedDataBuffer.h" |
FSerializedDataBuffer
(
const TConstArrayView< uint8 > ConstView
)
FSerializedDataBuffer(TArray< uint8 > &&)
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| Name |
FSerializedDataBuffer |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serialization/SerializedDataBuffer.h |
| Include Path |
#include "Chaos/Serialization/SerializedDataBuffer.h" |
FSerializedDataBuffer
(
TArray < uint8 > && InByteArray
)
FSerializedDataBuffer(const TArray< uint8 > &)
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| Name |
FSerializedDataBuffer |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serialization/SerializedDataBuffer.h |
| Include Path |
#include "Chaos/Serialization/SerializedDataBuffer.h" |
FSerializedDataBuffer
(
const TArray < uint8 > & InByteArray
)