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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FRigidClustering
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BreakingModel () |
BreakingModel Implements the promotion breaking model, where strain impulses are summed onto the cluster body, and released if greater than the encoded strain. | Chaos/PBDRigidClustering.h | |
void BreakingModel
(
TArray< FPBDRigidClusteredParticleHandle* >& InParticles |
Chaos/PBDRigidClustering.h | ||
bool BreakingModel
(
TArrayView< FPBDRigidClusteredParticleHandle* > InParticles |
Chaos/PBDRigidClustering.h |
BreakingModel()
Description
BreakingModel Implements the promotion breaking model, where strain impulses are summed onto the cluster body, and released if greater than the encoded strain. The remainder strains are propagated back down to the children clusters.
| Name | BreakingModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h |
| Include Path | #include "Chaos/PBDRigidClustering.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidClustering.cpp |
void BreakingModel()
BreakingModel(TArray< FPBDRigidClusteredParticleHandle * > &)
| Name | BreakingModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h |
| Include Path | #include "Chaos/PBDRigidClustering.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidClustering.cpp |
void BreakingModel
(
TArray < FPBDRigidClusteredParticleHandle * > & InParticles
)
BreakingModel(TArrayView< FPBDRigidClusteredParticleHandle * >)
| Name | BreakingModel |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClustering.h |
| Include Path | #include "Chaos/PBDRigidClustering.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidClustering.cpp |
bool BreakingModel
(
TArrayView < FPBDRigidClusteredParticleHandle * > InParticles
)