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Unreal Engine C++ API Reference > Runtime > Chaos > FRewindData > FFrameManagerInfo
Syntax
int32 FrameCreatedFor
Remarks
Note that this is not exactly the same as which frame this manager represents. A manager can have data for two frames at once, the important part is just knowing which frame it was created on so we know whether the physics data can rely on it Consider the case where nothing is dirty from GT and then an object moves from the simulation, in that case it needs a manager to record the data into