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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FRenderingFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddSphere
(
const FSphere& InSphere, |
Add a sphere to the rendering view. | GeometryCollection/Facades/CollectionRenderingFacade.h | |
void AddSphere
(
const FVector3f& InCenter, |
GeometryCollection/Facades/CollectionRenderingFacade.h |
AddSphere(const FSphere &, const FLinearColor &)
Description
Add a sphere to the rendering view.
| Name | AddSphere |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionRenderingFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionRenderingFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionRenderingFacade.cpp |
void AddSphere
(
const FSphere & InSphere,
const FLinearColor & InColor
)
AddSphere(const FVector3f &, const float, const FLinearColor &)
| Name | AddSphere |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionRenderingFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionRenderingFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionRenderingFacade.cpp |
void AddSphere
(
const FVector3f & InCenter,
const float InRadius,
const FLinearColor & InColor
)