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API > API/Runtime > API/Runtime/Chaos
| Name | FPushPhysicsData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ChaosMarshallingManager.h |
| Include Path | #include "Chaos/ChaosMarshallingManager.h" |
Syntax
struct FPushPhysicsData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSolverSubstepped | bool | Chaos/ChaosMarshallingManager.h | ||
| DirtyPropertiesManager | FDirtyPropertiesManager | Chaos/ChaosMarshallingManager.h | ||
| DirtyProxiesDataBuffer | FDirtySet | Chaos/ChaosMarshallingManager.h | ||
| ExternalDt | FReal | Chaos/ChaosMarshallingManager.h | ||
| ExternalTimestamp | int32 | Chaos/ChaosMarshallingManager.h | ||
| InternalStep | int32 | Chaos/ChaosMarshallingManager.h | ||
| IntervalNumSteps | int32 | Chaos/ChaosMarshallingManager.h | ||
| IntervalStep | int32 | Chaos/ChaosMarshallingManager.h | ||
| SimCallbackInputs | TArray< FSimCallbackInputAndObject > | Chaos/ChaosMarshallingManager.h | ||
| SimCallbackObjectsToAdd | TArray< ISimCallbackObject * > | Chaos/ChaosMarshallingManager.h | ||
| SimCallbackObjectsToRemove | TArray< ISimCallbackObject * > | Chaos/ChaosMarshallingManager.h | ||
| SimCommands | TArray< FSimCallbackCommandObject * > | Chaos/ChaosMarshallingManager.h | ||
| StartTime | FReal | Chaos/ChaosMarshallingManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearAsyncInputForCallback
(
ISimCallbackObject* Callback |
Chaos/ChaosMarshallingManager.h | ||
void ClearAsyncInputs() |
Chaos/ChaosMarshallingManager.h | ||
void ClearSimCommands() |
Chaos/ChaosMarshallingManager.h | ||
void CopySubstepData
(
const FPushPhysicsData& FirstStepData |
Chaos/ChaosMarshallingManager.h | ||
void Reset() |
Chaos/ChaosMarshallingManager.h | ||
void ResetDirtyProxiesBuffer() |
Chaos/ChaosMarshallingManager.h | ||
void ResetForHistory() |
Chaos/ChaosMarshallingManager.h |