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| Name | FPerParticleGravity |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PerParticleGravity.h |
| Include Path | #include "Chaos/PerParticleGravity.h" |
Syntax
class FPerParticleGravity : public Chaos::FPerParticleRule
Inheritance Hierarchy
- FParticleRule → FPerParticleRule → FPerParticleGravity
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/PerParticleGravity.h | |||
FPerParticleGravity
(
const FVec3& G |
Chaos/PerParticleGravity.h | ||
FPerParticleGravity
(
const FVec3& Direction, |
Chaos/PerParticleGravity.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPerParticleGravity() |
Chaos/PerParticleGravity.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxGravityGroups | uint32 | Chaos/PerParticleGravity.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MAccelerations | FVec3 | Chaos/PerParticleGravity.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FVec3 & GetAcceleration
(
int32 GroupIndex |
Chaos/PerParticleGravity.h | ||
void SetAcceleration
(
const FVec3& Acceleration, |
Chaos/PerParticleGravity.h |
Overridden from FPerParticleRule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
TTransientPBDRigidParticleHandle< FReal, 3 >& Particle, |
Chaos/PerParticleGravity.h |