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| Name | FPerParticleAddImpulses |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PerParticleAddImpulses.h |
| Include Path | #include "Chaos/PerParticleAddImpulses.h" |
Syntax
class FPerParticleAddImpulses : public Chaos::FPerParticleRule
Inheritance Hierarchy
- FParticleRule → FPerParticleRule → FPerParticleAddImpulses
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPerParticleAddImpulses() |
Chaos/PerParticleAddImpulses.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPerParticleAddImpulses() |
Chaos/PerParticleAddImpulses.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Apply
(
FDynamicParticles& InParticles, |
Chaos/PerParticleAddImpulses.h | ||
void Apply
(
TRigidParticles< FReal, 3 >& InParticles, |
Chaos/PerParticleAddImpulses.h | ||
void ApplyHelper
(
T_PARTICLES& InParticles, |
Chaos/PerParticleAddImpulses.h |
Overridden from FPerParticleRule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
TTransientPBDRigidParticleHandle< FReal, 3 >& Particle, |
Chaos/PerParticleAddImpulses.h |