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API > API/Runtime > API/Runtime/Chaos
| Name | FPendingSpatialInternalDataQueue |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PendingSpatialData.h |
| Include Path | #include "Chaos/PendingSpatialData.h" |
Syntax
struct FPendingSpatialInternalDataQueue
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Duplicated | TArray< bool > | This array is access to mark duplicated data from array [0], not we cannot use bit array because it could be used from different thread. | Chaos/PendingSpatialData.h | |
| KinematicBatchStartIndex | int32 | Chaos/PendingSpatialData.h | ||
| ParticleToPendingData | TArrayAsMap< FUniqueIdx, int32 > | ParticleToPendingData ensure all particle in index [0] are unique. | Chaos/PendingSpatialData.h | |
| PendingDataArrays | TArray< TArray< FPendingSpatialData > > | PendingDataArrays store in | Chaos/PendingSpatialData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPendingSpatialData & Add
(
int32 BatchIndex, |
Chaos/PendingSpatialData.h | ||
void CleanUpDuplicated() |
Chaos/PendingSpatialData.h | ||
int32 Num() |
Chaos/PendingSpatialData.h | ||
void Remove
(
const FUniqueIdx UniqueIdx |
Chaos/PendingSpatialData.h | ||
void Reset() |
Chaos/PendingSpatialData.h |