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Utility to remove edge contacts on a particle if those edge contacts are "hidden" by a face contact.
| Name | FParticleEdgeCollisionPruner |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionPruning.h |
| Include Path | #include "Chaos/Collision/CollisionPruning.h" |
Syntax
class FParticleEdgeCollisionPruner
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParticleEdgeCollisionPruner
(
FGeometryParticleHandle* InParticle |
Chaos/Collision/CollisionPruning.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Particle | FGeometryParticleHandle * | Chaos/Collision/CollisionPruning.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Prune() |
Chaos/Collision/CollisionPruning.h |